Chris Blattman

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Existential questions generated by video games

I was playing a game called Prison Architect, a game that, in a world without trademarks, would be called SimPrison.

…I had built a small cell just outside of the execution chamber. The man on death row was going to spend the last day of his life there. So would other men when their time came. I put a toilet in there, too. I checked the plumbing. The toilet flushed.

All that I had done up to that big decision moment about the window had been required by the game. I was simply playing Prison Architect‘s tutorial, which was merely–right?–teaching me how to build parts of a prison. As with any other video game tutorial, I’d see a prompt, note a task, do the chore, check the box.

Building a window was an optional part of the tutorial. It would cost $200 in fake video game money. I could easily afford it. I had thousands.

I paused.

I thought about it.

It’s not a real prison. This isn’t a real guy. It doesn’t matter what I do. It’s just a window.

But who am I?

Am I the kind of person who thinks prisoners shouldn’t have windows in their cells? Wait. Is that a kind of person?

Full story from Stephen Totilo. h/t @blakehounshell

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